Rubi-Ka Ambience
The standing sound of Anarchy Online 14.1's zones and missions: background, weather and music, played by the game's own sound rules.
Place
In 14.1 every mission room has the same background and no music, whatever the building type, so the types differ only by what you add below.
Time of day
Volume
Music
14.1's music has written-in silences (plains: two minutes of music, ten of silence). "Play continuously" leaves them out. Areas with no music stay silent.
Weather
Outdoors only. Heavy rain, haze or a storm also switch the music to the area's layer for it.
Doors (an extra, not part of 14.1's ambience)
Each door plays the game's open sound, then its close sound. 14.1 doors are heard up to 15 m, quieter with distance. The last three door sounds are in the 14.1 sound bank but no 14.1 door uses them.
Advanced
Each sound of this area
Battle music
14.1 picks its battle music from both health bars and the level difference; your health at 0 plays the death theme, back from 0 the rebirth theme, the opponent's to 0 the victory theme.